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Old Feb 25, 2009, 03:26 AM // 03:26   #21
Lion's Arch Merchant
 
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Disclaimer: These are examples from my own exeprience. You may agree of disagree.
Option 1
+5 armour mod and a survivor insigna for armour. Its a nice "balance".
Pros
+5 armour on weapon is unconditional.
HP gained (+40/+35 if stonefist insigna is used) on survivor insigna is also unconditional.
Option with highest unconditional +HP
No build restriction

Cons
"Balance" means giving up something ie. Giving up better armour protection. vs physical and ele alike.

Option 2
Brawlers/sentry and a +30 hp weapon modifier. Good balance too.
Pros
+10 armour gained conditional but conditions as good as neligible.
+30hp gained. Unconditional cant be stripped.
Highest protection from physical source
No build restriction

Cons
+10 bonus can be stripped by wild blow. Or when you are too concern about spamming attacks ignoring the fact that stance has worn out.
+10 bonus can be stripped when running to next target without attacking. Or charging into mob of foes without attacking.

+40/+35 from survivor insigna from 1st option > +30 from weapon modifier.

Option 3
Sentials and +30 weapon modifier

Pros
Strong "best" coverage against ele spikes.
+30hp gained. Unconditional cant be stripped.

Cons
Worse off vs physical damage protection than all options.
+13 str means build rigidity. (warrior class being one of the few that does not need to invest points in secondary profession)
+13 str = conditional + 20 vs ele armour coverage
If you run +14 str to make coverage unconditonal u lose 35 hp from major rune.
+40/+35 from survivor insigna from 1st option > +30 from weapon modifier.

Option 4
Dreadnaughts and +30 weapon modifier

Pros
unconditional +10 vs ele damage
No build restriction
+30hp gained. Unconditional cant be stripped.

Cons
Worse off vs physical damage protection than all options.
Loses out to sentials +20 vs +10
Loses out to sentry/brawler vs physical
+40/+35 from survivor insigna from 1st option > +30 from weapon modifier.

Option 5
Knights Insigna and +30 weapon modifier.

Pros
Best coverage vs physical
No build restriction
+30hp gained. Unconditional cant be stripped.

Cons
Worse off in terms of ele armour protection than all the above options.
+40/+35 from survivor insigna from 1st option > +30 from weapon modifier.


Thats my own opinion others may dispute or deny but its ok ^^
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Old Feb 25, 2009, 04:18 AM // 04:18   #22
Pre-Searing Cadet
 
Join Date: Feb 2009
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ha thanks for all the replies. I believe I will slowly upgrade my plate to sent from dread as I find insigs for it (i'm a cheapskate) and prolly just run survivors on whatever new armor I craft. Problem is.... I want a change but I just can't find any armor I like as much as the elite plate (it looks so tankish) I dunno maybe elite templar or norn ( minus the norn helm)

Thanks for the debate!

Any pvp I do on him will be ABs and such, maybe an RA here and there when I'm bored. I'm not worried too much about high end pvp I have pvp slots for that if I ever get back into it like the old days. But seeing as how I am basically the ONLY one ever on in my guild now days that prolly won't happen anytime soon. Even back in the day I rarely played warrior in our structured PVP. I was normally r/x flag runner or conditions/interupt (maybe an EOE here and there on some strange death spike builds we screwed with)

I have been really enjoying the warrior here lately though if I get back into higher end PVP I may join a guild where I will be mainly hackin' and slashin' ( or smashin' and bashin')


Edit: spellin r naught my frind

Last edited by Triaz; Feb 25, 2009 at 04:25 AM // 04:25..
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Old Feb 25, 2009, 09:23 PM // 21:23   #23
Desert Nomad
 
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Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Whatever you do, have Stonefist.
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